Cosplay (コスプレ, kosupure), short for "costume play", is a type of performance art in which participants don costumes and accessories to represent a specific character or idea. Characters are often drawn from popular fiction in Japan, but recent trends have included American cartoons and Sci-Fi as well as other pop-culture. Favorite sources include manga, anime, tokusatsu, comic books, graphic novels, video games, hentai and fantasy movies. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa.
Cosplayers often interact to create a subculture centered around role play. A broader use of the term cosplay applies it to any costumed role play in venues apart from the stage, regardless of the cultural context.
Terminology
The term cosplay is a portmanteau of the English words costume play. The term was coined by Nobuyuki Takahashi of the Japanese studio Studio Hard while attending the 1984 Los Angeles Science Fiction Worldcon. He was impressed by the hall and the costumed fans and reported on both in Japanese science fiction magazines. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound. Costume becomes kosu (コス), and play becomes pure (プレ).
Venues
Cosplayers typically come from the ranks of otaku--that is, fans of Japanese comic books, known as manga. They gather at public events such as comic-book and video game trade shows, as well as at dedicated cosplay parties at nightclubs or amusement parks. In Japan teenagers gather with like-minded friends in places like Tokyo's Harajuku district to engage in cosplay. Since 1998 Tokyo's Akihabara district has contained a large number of cosplay cafés, catering to devoted anime and cosplay fans. The waitresses at such cafés dress as game or anime characters; maid costumes are particularly popular. In areas outside of Japan, cosplay is primarily done at manga and anime conventions.
The single largest event featuring cosplay is the semiannual doujinshi market, Comiket. This event, held in Japan during summer and winter, attracts hundreds of thousands of manga fans. Thousands of cosplayers congregate on the roof of the exhibition center. The largest event for cosplayers outside Asia is the annual San Diego Comic-Con held in the California city in the USA.
Cosplayers in Japan refer to themselves as reiyā (レイヤー); pronounced "layer". Those who photograph players are called cameko, short for "Camera Kozō" or "Camera Boy". Originally the cameko give prints of their photos to players as gifts. Increased interest in cosplay events both on the part of photographers and cosplayers willing to model for them have led to formalisation of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall.
Cosplay at fan events likely originated in Japan in 1978. Cosplay nevertheless gets a mixed reception in Japan even today. Events in districts such as Akihabara draw many cosplayers, yet there is no shortage of people in Japan who regard cosplay as a frivolous endeavor.
Costumes
Cosplay differs from Halloween and Mardi Gras costume wear not only in existing independent of any particular holiday, but in its goal. The object of cosplay is interpretation: one attempts to become one's character much as a stage actor inhabits a role. Costumes are expected to adhere meticulously to the attire known to be worn by the character represented. Even more generic costumes get an elaborately artistic treatment. Cosplayers may purchase or create costumes through fan labor. Cosplayers often educate themselves in crafting specialities such as sculpture, face paint, fiberglasswork, fashion design and the like in the effort to render the look and texture of a costume accurately.
Once in costume, cosplayers adopt the affect, mannerisms and body language of the characters they portray. The cosplayers do this because once they have that certain costume on, they feel and act like the character that they are dressed up as. Cosplayers often gather to view the costumes of others, show off their own creations, take pictures, share tips, and participate in contests. This activity is maintained between major events through participation in online forums. Major events include but are not limited to anime and comic book conventions as well as costume balls such as Labyrinth of Jareth Masquerade.
Gender Roles
Portraying a character of the opposite sex is "crossplay" while portraying a character who dresses as the opposite sex (from the cosplayer) is called "crossdress". Examples may serve to clarify the distinction. A female cosplayer representing a male character who wears standard masculine attire is both crossdressing and crossplaying. A female cosplayer who dresses as a male character who wears unisex clothing or feminine attire is crossplaying but not crossdressing. A man portraying that same character would be crossdressing but not crossplaying.
The practicality of crossplay and crossdress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (beautiful youths), are an Asian version of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.
The animegao, or "dollers", represent a niche group in the realm of cosplay. Their approach makes them a subgroup of what is called in Japan kigurumi--that is, "mascot"-style role players. Dollers are often male cosplayers representing female characters. Female dollers are also found who represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Dollers wear bodysuits and masks that completely hide their real features so that the original appearance of their characters may be reproduced as literally as possible. Their costumes display all the abstractions and stylizations characteristic of the cartoon art, such as the oversized eyes and tiny mouths so often encountered in manga.
Taken from wikipedia
Cosplayers often interact to create a subculture centered around role play. A broader use of the term cosplay applies it to any costumed role play in venues apart from the stage, regardless of the cultural context.
Terminology
The term cosplay is a portmanteau of the English words costume play. The term was coined by Nobuyuki Takahashi of the Japanese studio Studio Hard while attending the 1984 Los Angeles Science Fiction Worldcon. He was impressed by the hall and the costumed fans and reported on both in Japanese science fiction magazines. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound. Costume becomes kosu (コス), and play becomes pure (プレ).
Venues
Cosplayers typically come from the ranks of otaku--that is, fans of Japanese comic books, known as manga. They gather at public events such as comic-book and video game trade shows, as well as at dedicated cosplay parties at nightclubs or amusement parks. In Japan teenagers gather with like-minded friends in places like Tokyo's Harajuku district to engage in cosplay. Since 1998 Tokyo's Akihabara district has contained a large number of cosplay cafés, catering to devoted anime and cosplay fans. The waitresses at such cafés dress as game or anime characters; maid costumes are particularly popular. In areas outside of Japan, cosplay is primarily done at manga and anime conventions.
The single largest event featuring cosplay is the semiannual doujinshi market, Comiket. This event, held in Japan during summer and winter, attracts hundreds of thousands of manga fans. Thousands of cosplayers congregate on the roof of the exhibition center. The largest event for cosplayers outside Asia is the annual San Diego Comic-Con held in the California city in the USA.
Cosplayers in Japan refer to themselves as reiyā (レイヤー); pronounced "layer". Those who photograph players are called cameko, short for "Camera Kozō" or "Camera Boy". Originally the cameko give prints of their photos to players as gifts. Increased interest in cosplay events both on the part of photographers and cosplayers willing to model for them have led to formalisation of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall.
Cosplay at fan events likely originated in Japan in 1978. Cosplay nevertheless gets a mixed reception in Japan even today. Events in districts such as Akihabara draw many cosplayers, yet there is no shortage of people in Japan who regard cosplay as a frivolous endeavor.
Costumes
Cosplay differs from Halloween and Mardi Gras costume wear not only in existing independent of any particular holiday, but in its goal. The object of cosplay is interpretation: one attempts to become one's character much as a stage actor inhabits a role. Costumes are expected to adhere meticulously to the attire known to be worn by the character represented. Even more generic costumes get an elaborately artistic treatment. Cosplayers may purchase or create costumes through fan labor. Cosplayers often educate themselves in crafting specialities such as sculpture, face paint, fiberglasswork, fashion design and the like in the effort to render the look and texture of a costume accurately.
Once in costume, cosplayers adopt the affect, mannerisms and body language of the characters they portray. The cosplayers do this because once they have that certain costume on, they feel and act like the character that they are dressed up as. Cosplayers often gather to view the costumes of others, show off their own creations, take pictures, share tips, and participate in contests. This activity is maintained between major events through participation in online forums. Major events include but are not limited to anime and comic book conventions as well as costume balls such as Labyrinth of Jareth Masquerade.
Gender Roles
Portraying a character of the opposite sex is "crossplay" while portraying a character who dresses as the opposite sex (from the cosplayer) is called "crossdress". Examples may serve to clarify the distinction. A female cosplayer representing a male character who wears standard masculine attire is both crossdressing and crossplaying. A female cosplayer who dresses as a male character who wears unisex clothing or feminine attire is crossplaying but not crossdressing. A man portraying that same character would be crossdressing but not crossplaying.
The practicality of crossplay and crossdress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (beautiful youths), are an Asian version of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.
The animegao, or "dollers", represent a niche group in the realm of cosplay. Their approach makes them a subgroup of what is called in Japan kigurumi--that is, "mascot"-style role players. Dollers are often male cosplayers representing female characters. Female dollers are also found who represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Dollers wear bodysuits and masks that completely hide their real features so that the original appearance of their characters may be reproduced as literally as possible. Their costumes display all the abstractions and stylizations characteristic of the cartoon art, such as the oversized eyes and tiny mouths so often encountered in manga.
Taken from wikipedia
Label: Cosplay
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